| Take
Human Performance Measurement into the real world. More than just an eye-tracker,
faceLAB's® flexible and mobile tracking solution enables analysis of completely
naturalistic behaviorincluding head pose, eyelid movement and gaze direction
in real-time, under real-world conditions.
faceLAB® produces
accurate data on-time, in the toughest of tracking environments. From outdoor
intelligent vehicle or aerospace studies through to screen & web usability,
stimulus response and laboratory environments, faceLAB® provides high
accuracy and tolerance to a wide range of operational conditions. New
in faceLAB® v4 is a leading-edge active illumination technique, increasing
the fidelity and accuracy of gaze assessment. Track each eye independently, and
if the subject is close enough, even track pupil
size and vergence.
If conditions degrade, faceLAB® continues to maintain the confidence
of its classic, robust tracking system by default. Analyse and model fatigue and
drowsiness in real-time with faceLAB®'s true blink analysis and PERCLOS
fatigue assessment, including data on the minutia of eyelid behavior. Measurements
are taken accurately on eyelid position rather than bright pupil or corneal occlusion.
Eliminate
the hassle of interference, setup and correlation issues associated with traditional
contact-based tracking methodsfaceLAB® does not use any RF,
ultrasonic or electromagnetic systems. Our unique visual tracking system provides
a single stream of data. No need to stitch or align multiple tracking devices
to obtain a result. No painstaking calibration of separate head tracking systemsfaceLAB®
itself caters to changes in pose or the movement of a subject. Specific techniques
have been implemented in faceLAB® v4 to enable easier calibration
of children and uncooperative subjects.
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| Simultaneous graphing of subject data in real-time. |
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| faceLAB's Video display window gives a constant view
of the subject's face and tracking features. | Minimise
the time, cost and headache associated with experiments with faceLAB®'s
unparalleled ease of use, quality of support and user-friendly interface. faceLAB®'s
hallmark automatic initialisation feature has been improved, and now produces
raw gaze output automatically, as well as head position and blink events over
a wider
field of view. Laboratory or simulator implementations are further enhanceda
wide variety of digital simulation platforms and third-party analysis
tools are now natively supported. Get direct representation of subject interaction
inside your simulation environment, in real-time, and synchronised correctly to
the experiment. Don't restrict your eye tracking experiments to screensfaceLAB®
continues to offer a fully integrated 3D world model that encompasses physical
objects as well as displays. Maintain data and tracking integrity through
a range of lighting and movement conditions. faceLAB® immediately
recovers if a subject leaves the field of view, and the system is robust to occlusion
or sudden movement. Work with all faces and all eye types, with or without contact
lenses and with most eye-glasses. Work in bright sunlight or at night time, with
subjects close to the camera or several metres away. Even if you can't see the
eyesif the subject is wearing sunglasses for instancefaceLAB®
still finds the head pose, eyes and mouth, and continues to produce accurate,
robust and reliable data. Added flexibility is provided with the new ultra-wide
field of view mode, allowing experiments with distant subjects or a variable
experimental area. Reduce the amount of data stored or transmitted with variable
width loggingcapture only the data you need, and send it across a network
where you need it. Develop real-time applications using the faceLAB®
freely available SDK, enabling other systems to localise salient facial features
such as the eyes and mouth, in real-time, across standard network interfaces.
Seeing Machines has simplified the path to commercialising products based
on faceLAB® technology with a licensable core now available. Advantages - Real time eye & head tracking with comprehensive
blink analysis;
- High accuracy, high speed, completely vision-based tracking
engine;
- Automated & reusable calibration for fast enrollment of subjects;
- Sunlight
/ darkness & glasses friendlyno helmets, attachments or wires;
- Real-time
automated acquisition & logging over network;
- Suitable for outdoor
or indoor use;
- Comprehensive analysis tools
& international support;
- Turn-key desktop or laptop system;
- Core
technology available under license.

Feature
overview
| FEATURE |
FL3 (Jun 03) |
FL4 (Aug 04) |
FL4.2 (Aug 05) | |
Automatic tracking, allowing instantaneous subject initialisation of head position,
eye location and blink rate, with the click of a single button; |
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Configurable for almost any tracking scenario: screen studies, simulators,
CAVEs, automobiles, aircraft; |  |
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| Calibrate onceuse over many successive sessionsno
more constant recalibrations! |  |
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| Calibrate a subject in your green roomthen send
the file to the test environment so you start the study in a clean, fashion with
no fuss |  |
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| Non intrusive operation (no wires, helmets or magnetic
sensors); |  |
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| Optional gaze calibration for improved accuracy, takes
only a few seconds; |  |
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| Usable with many spectacles and all contact lenses; |
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Able to track heads if the eyes are covered by sunglasses; |
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Day and night-time operation; |  |
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| Usable in sunlight or variable contrast conditions; |
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Graceful degradation of data in extreme conditions; |
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Robust to partial occlusions, facial deformations, and natural movements; |
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High speed tracking recovery <200ms to recover from occlusion or leaving
viewing area; |  |
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| Computer controlled zoom (18x optical), focus and iris
cameras for easy installation over a wide range of tracking scenarios; |
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| 60Hz data rate; |  |
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| Full 3D6 degrees of freedom (DOF) head tracking,
2 DOF gaze tracking; |  |
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| New precision gaze mode (1 degree of gaze accuracy); |
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Pupil
diameter (independent left/right eyes) measurement; |
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Eye
vergence distance (meters) measurement. |  |
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| New ultra-wide
field of view modetrack head pose over a huge area, entirely optically; |
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Faster automatic initialisation, now produces raw gaze automatically; |
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Faster gaze calibration, with children oriented tracking methods with customisable
on-screen calibration and specialised methods for tracking younger eyes; |
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Laptop version option, with completely mobile battery solution suitable for
difficult power environments like aircraft and outdoor environments; |
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Scalable GUI windows, online help and simplified, wizard based operation; |
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Native support with many of the simulation industry's platforms; |
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GazeTracker™the eye movement,
usability and webpage analysis packagenow natively supported; |
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Customizable logging means you store only what you want to capture; |
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Small form factor digital
(FireWire) cameras available; |  |
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| Gaze object intersections now calculated across all
objects in the world model (planes & spheresnot just screens); |
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Customisable calibration stimuli. |  |
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Analogue cameras only. |